-UH��%�AW���H�� H��H��u�L��1Ҿp2L�����H��H���M�T$L�����1�H��L���U���H��H��$�dH3<%(H����H�Ĩ[]A\A]A^A_��D$b��RG16���A�����ܖ����'�A���t$�������GR88����D$�AB24�z����D$'��GR88�h����D$�BG24�V���D�MD�E�BG24Mc��D$,BG24�D$������L�\$D�$�6���H���H�=V'WH� �+H��E1�1�A��H�m$�D��Y^�������D$D�$L�\$����D�;�����B����� H�����SH��$E1�SH�$H�Ǿ1�A�8H� 9+����XZ�{���D�MD�E�����Mc��D$,�����D$�����D����D�����Z����)��f���AWAVI��AUATUH��SH��H�t$H�T$dH�%(H��$�1�H��XTD� �\$H�TK"�;vDD�����I�����AUE1�A�JH�5�#H��1�VH� �)H�#�����AXAYA��@��H�b(Jc�H�>��A�RX24f.�H�5�#H�����H�5�#H��I���o���H�D$ M����H����H�}X���I��H����H�����L��L�|$HH�D$(�ٻ��1�1�L��H�|$(A�ԅ��rHc|$H���e����L���t$HH�|$(H��H�D$0A��L�D$0�����D$H������E9(���P��H���fDH��E9l��tA��H9�u�L���}���D9d$H�L�d$LE1�1�1�M��D��H�|$(H�D$ �Ѕ��D�D$L���8Hc������Hc|$L�I�����M��L���T$LH�D$0I��D��H�|$(H�D$ �Ѕ����T$L����~2I�H����J��H���H�PI�|���H��H9�u�;��H��H"D��.E���H�D��H��A@D��D�A�������q@D�D�������q@D�A��A@DD��I�H��E1�A�AVH��1�H� 'UH�� �SH�a$ATS�Q��H��0L������H�|$0����fA�BX24�k���A�XR24�`���A�XB24�U���A�AYUV�J���A�UYVY�?���A�YUYV�4���A�YV12�)���A�YU12����A�VYUY����A�NV61����A�NV24���A�NV16��A�YVU9���A�YUV9����A�BG16����A�RG16����A�NV21���A�NV12���A�YU24���A�YVYU���A�YU16���A�YU11���A�RA24�y���A�BA24�n���A�AR24�c���A�AB24�X����;vC���H�?"H��E1�SH�ǾA��H� �%H�1�����^_f.�E1�H��$�dH3%(L����H�Ĩ[]A\A]A^A_Ð�;v�H�]X�R�I��A��H� 2%SH� SH��H�Ǿ1��c��XZ��L��E1�� ����{����;�o���H��E"D��.E���H�D��H��A@D��D�A�������q@D�D�������q@D�A��A@DD���H��E1�A��AVUSH�Y!ATSH��H� d$H��1�����H��0�����;�����H�HE"D��.E���H�D��H��A@D��D�A�������q@D�D�������q@D�A��A@DD����H��E1�A��AVUSH�q ATS�K���E1��<���H�|$0L�$�A�$�����;�����H��D"D��.��H�0D��H��F@D��D�������~@�T$<D��D$8D�������~@A��D��~@�D$(A��EȉL$ �5�H����T$DH��1�RD�L$HH�zAQD�D$@E1�AP�L$@A��QH� QH� �"�+���H��0L��E�$$�۳��H�|$0�ѳ��E���8���H�5I H���Y���|$����IcVD��H�|$H�D$PW0H�t$xH�t$H�T$XIcVH�D$`V0H�T$hHcH�D$pq2H��$�H�HDŽ$�r2H��$�IcVhHDŽ$�s2H��$��HDŽ$�t2��t5HDŽ$�C4�HDŽ$�HDŽ$�D4HDŽ$��|$��H�|$Hc�H�D�Pu2�JHcwHc�H�|$H�t�P�JH�wHc�Ic~lH�D�Pv2�JHc�H�t�P�J�rHc�H�D�Pw2�JHc�H�|�P���4�JHc�H�D�PE4HcɍrH�D�P�J Hc��� H�D�PF4Hc�H�D�P�|$�EA�F,����������2����A�F(�����2��u�BHc��H�D�P|2H�H�L�PHc�D�j�L�t$PE1�H�D�P80� �I�ă;vCO�<���H��E1�H�=�AWA��H� � H��AT�WH��1�豽��H�� I�D$M9�u�L��1Ҿp2H����I��H���5L���1�H��H���l�I�����@��2�BHc��H�D�P{2H�H�L�PA�F(���������2���H�t$Hc�Ic~pH�D�Px2�JHcvHc�H�t�P�JH�t$Hc�H�D�Py2H�v�JHc�H�t�P�J�rHc�H�D�Pz2�JHc�H�|�P��t`�BHc��JH�D�PG4H�Hc�H�D�P�B �� H�D�PH4H�H�D�P�����������f��2����fD�����f��;�w����r������H�����SH��E1�SA��H� *���L���ͯ��H�|$0�ï��������f���AWAVI��H�5�AUI��ATI��USH��H��8H�@dH�%(H�D$(1��D$�D$�D$ �D$$�b�H�{@H�5�H���O�H����I��H����H�C@H�xX���H����H��H�D$����H�T$H�$H��趰��E1�1�H�L$H�sHH�<$�Յ����|$��H�L$ H�T$H�sHH�<$L�D$$A�ׅ�tq�D$A��D$ A�EHcD$$I�$��Tf�H��>"�8vDH�[@H�kX�w�H� @I��H��UH��A��1�Q�H� 舺��XZfD1�H�L$(dH3%(uH��8[]A\A]A^A_����f.�����0�� ��H�BHc�H�>��@H�9�H�M��H�Q��H�P��H�N��H�P��H�O��H�O��H�W��H�U��H�[��H�a��H�c��H�}��H�d���H��H���gldisplay-eventgstgldisplay.cinit %pcreate-contextfinalizingNo GL context for thread %pGstGLDisplayopengl displaygldisplayGST_CONTEXT(NULL)gldisplay elementGST_GL_WINDOWGST_GL_PLATFORMGST_IS_GL_DISPLAY (display)klass->get_handle != NULLfiltering with api %sgst.gl.GLDisplaydisplay != NULLp_context != NULLFailed to create GL contextklass->create_window != NULLGST_IS_GL_CONTEXT (context)context_display == displayAdding GL context %pAReturning GL context %pA for NULL threadReturning GL context %pA for thread %pcreating a display, user choice:%s (platform: %s)Could not create platform/winsys display. user specified %s (platform: %s), creating dummysetting GstGLDisplay(%pA) on context(%pA)got GstGLDisplay(%p) from context(%p)error == NULL || *error == NULLcreating context %pA from other context %pAreturning context %pA for thread %pAttempting to add the same GL context %pA. IgnoringCollision detected adding GL context %pA%ssuccessfully inserted context %pAgst_gl_display_add_contextgst_gl_display_add_context_get_gl_context_for_thread_unlockedgst_gl_display_get_gl_context_for_threadgst_gl_display_get_gl_context_for_threadgst_gl_display_create_windowgst_gl_display_create_contextgst_gl_display_create_contextgst_context_get_gl_displaygst_context_get_gl_displaygst_context_set_gl_displaygst_context_set_gl_displaygst_gl_display_get_handle_typegst_gl_display_get_gl_apigst_gl_display_get_gl_api_unlockedgst_gl_display_filter_gl_apigst_gl_display_filter_gl_apigst_gl_display_get_handlegst_gl_display_newgst_gl_display_finalizegst_gl_display_initgst_gl_wrapped_context_get_gl_contextgst_gl_wrapped_context_get_gl_apigst_gl_wrapped_context_get_gl_platformgst_gl_wrapped_context_activategst_gl_context_default_get_proc_addressgst_gl_context_default_get_gl_platform_versioncreating a context for display %pA, user choice:%sCould not create context. user specified %sDone creating context for display %pA (user_choice:%s)(display_api & available_apis) != GST_GL_API_NONECould not wrap existing contextCould not retrieve current contextcontext_class->activate != NULLcontext_class->get_gl_api != NULLcontext_class->get_proc_address != NULL!GST_IS_GL_WRAPPED_CONTEXT (context)context is not toplevel, returning NULLGST_IS_GL_CONTEXT (other_context)context_class->destroy_context != NULLcontext_class->get_gl_context != NULLcontext_class->get_gl_platform != NULLcontext->priv->active_thread == g_thread_self ()could not GetProcAddress core opengl functionsglGetString not defined or returned invalid valueNo GL shader support availableGL_SHADING_LANGUAGE_VERSION: %sOpenGL >= 1.2.0 required, found %u.%uerror == NULL || *error != NULLAn opengl3 context created but the required ES2 compatibility was not foundCannot create context with satisfying requested apis (display has no GL api!)Cannot create context with the user requested api (%s). We have support for (%s), display api (%s)Attempting to create opengl context. user chosen api(s) (%s), compiled api support (%s) display api (%s)Failed to activate the GL Contextgl_api != GST_GL_API_NONE && gl_api != GST_GL_API_ANYfailed to create context, context could not provide correct api. user (%s), compiled (%s), context (%s)!gst_gl_context_is_shared (context)GST_IS_GL_WRAPPED_CONTEXT (context)context_class->get_gl_platform_version != NULLcontext_class->swap_buffers != NULLDisabling GL context debugging (gldebug category debug level < warning)gstglcontext.crunning function:%p data:%psend quit gl window loopjoining gl threadgl thread joinedEnd of finalizegl thread runningglcontext elementOpenGL DebugginggldebugsolibGL.so.1libGLlibGLESv2.so.2libGLESv2GstGLWrappedContextgst-gl-context-error-quark(null)glxglGetStringglGetIntegervOpenGL ESactivate:%dwindow:%pA other_context:%pAgstglcontextgl thread createdfunc != NULL!(maj == NULL && min == NULL)glGetErrorglGetStringiGL_VERSION: %sGL_VENDOR: %sGL_RENDERER: %sglGetString error: 0x%x%s GL_EXTENSIONS: %sGL_ARB_ES2_compatibilityImagination TechnologiesPowerVR SGX 544MPCreating threadFailed to open windowGST_GL_APIFailed to choose formatFailed to create contextcreated contextavailable GL APIs: %sFilling infoUnreffing other_context %pAloop exitedfeature != NULLGL_context->priv->active_threadcontext->priv->aliveGST_IS_GL_CONTEXT (share)major != NULLminor != NULL_gst_gl_context_debug_is_enabledgst_gl_context_swap_buffersgst_gl_context_get_gl_platform_versiongst_gl_context_set_shared_withgst_gl_context_is_sharedgst_gl_context_check_featuregst_gl_context_check_gl_versiongst_gl_context_get_gl_version_gst_gl_context_thread_run_genericgst_gl_context_thread_addgst_gl_context_get_displaygst_gl_context_get_gl_platformgst_gl_context_get_gl_context_create_context_infogst_gl_context_fill_infogst_gl_context_fill_infogst_gl_context_destroy_unlock_create_threadgst_gl_context_create_threadgst_gl_context_create_threadgst_gl_context_creategst_gl_context_creategst_gl_context_can_sharegst_gl_context_get_windowgst_gl_context_get_windowgst_gl_context_set_windowgst_gl_context_set_windowgst_gl_context_get_proc_addressgst_gl_context_get_gl_apigst_gl_context_activategst_gl_context_activategst_gl_context_get_current_gl_contextgst_gl_context_new_wrappedgst_gl_context_new_wrappedgst_gl_context_newgst_gl_context_finalizeGST_PERFORMANCEdefaultOpenGL Markersgldebugmarkerhighmediumnotificationwinsysshader compilerthird partyapplicationotherundefineddebug markerportabilitydeprecatedgstgldebug.c%s: GL %s from %s id:%u, %sperformanceEnabling GL context debugging%s %s��������p���������������x����������������������������������������������������������������������������������������_gst_gl_debug_callback_gst_gl_debug_enableNo debugging support availablegstglbasememory.cCreate memory %palloc_class->create != NULLerror != NULLalloc_class->unmap != NULLunmapping mem %p flags %04xalloc_class->map != NULLfreeing buffer memory:%palloc_class->copy != NULLalloc_class->destroy != NULLsrc != NULLGstGLBaseMemoryOpenGL BaseMemoryglbasememoryGstGLBaseMemoryAllocatormemcpy %li memory %p -> %pstruct_size > 0free != NULLGstGLAllocationParamsalloc_class->alloc != NULLalloc_class != NULLFailed to create GL buffer: %s(((GST_MAP_GL - 1) & info->flags) & mem->map_flags) != 0multiple map no %d flags %04x all flags %04xSubclass should override GstAllocatorClass::alloc() functiongst-gl-base-memory-error-quarksubclass should define create() vfuncsubclass should override GstGLBaseMemoryAllocatorClass::create() functionCould not create GL buffer with context:%pnew GL buffer memory:%p size:%lu%p attempting allocation of data pointer of size %lu%p allocated data pointer alloc %p, data %pcould not read map source memory %pcould not write map dest memory %pGST_IS_GL_BASE_MEMORY_ALLOCATOR (allocator)gst_gl_base_memory_allocgst_gl_allocation_params_copygst_gl_allocation_params_initgst_gl_base_memory_memcpy_destroy_gl_objects_mem_free_map_data_gl_map_data_gl_unmap_data_gl_unmap_data_gl_mem_copy_glgst_gl_base_memory_alloc_data_mem_create_gl_mem_create_glgst_gl_base_memory_initGLBuffergstglbuffer.cmapping id %d size %luCould not copy GL BufferGstGLBufferAllocationParamsalloc_size > 0GstGLBufferAllocatorOpenGL BufferglbufferNeed to use gst_gl_base_memory_alloc() to allocate from this allocatorfailed to read map source memory %pfailed to write map destination memory %palloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_BUFFERalloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_ALLOC_gl_buffer_alloc_memgst_gl_buffer_cpu_accessgst_gl_buffer_copy_buffer_sub_data_gl_buffer_init_gl_buffer_copygst_gl_buffer_allocation_params_newgstglmemory.c%s tookalloc_class->copyparams != NULLGstGLMemoryAllocatorUnsupported texture type %dglReadPixelsglTexSubImageglGetTexImageCopyTexImage2DBlitFramebufferCould not copy GL MemoryOpenGL Base Texture MemoryglbasetextureGstGLVideoAllocationParamsv_info != NULLwrapped_data != NULLGLMemoryPBOUse gst_gl_base_memory_alloc to allocate from this allocatorGenerating texture id:%u format:%u type:%u dimensions:%ux%uCannot copy External OES texturesCannot map External OES texturesplane < GST_VIDEO_INFO_N_PLANES (info)allocation params alignment %lu is smaller than the max required video alignment %uFound alignment of %u based on width (with plane width:%u, plane stride:%u and pixel stride:%u. RU%u(%u*%u) = %u)Found alignment of %u based on stride (with plane stride:%u and pixel stride:%u. RU%u(%u) = %u)Failed to find matching alignment. Image may look corrupted. plane width:%u, plane stride:%u and pixel stride:%unew GL texture context:%pA memory:%p target:%s format:%u dimensions:%ux%u stride:%u size:%lualloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEOCould not create framebuffer to read pixels for memory %pcannot read pixels with unsupported format and type. Supported format 0x%x type 0x%xupload for texture id:%u, %ux%uattempting download of texture %u using glGetTexImageattempting download of texture %u using glReadPixelsFramebuffer objects not supportedCannot copy Luminance/Luminance Alpha textures in GLESFailed to map source memory for copyingcopying memory %p, tex %u into texture %iFailed not map destination for writinggst_is_gl_memory ((GstMemory *) gl_mem)!wrapped_data || n_mem * views == n_wrapped_pointersgst_gl_memory_allocator_get_defaultgst_gl_memory_setup_buffer_gst_gl_video_allocation_params_set_video_alignmentgst_gl_video_allocation_params_init_fullgst_gl_memory_get_texture_idgst_gl_memory_get_texture_targetgst_gl_memory_get_texture_formatgst_gl_memory_get_texture_heightgst_gl_memory_get_texture_widthgst_gl_memory_copy_teximagegst_gl_memory_texsubimagegst_gl_memory_read_pixels_calculate_unpack_lengthgst_gl_memory_initgst_gl_memory_init_gl_tex_download_read_pixels_gst_gl_memory_start_log_gl_tex_download_get_tex_image_default_gl_tex_copy_default_gl_tex_alloc_gl_tex_create_gl_tex_map_gl_tex_map_gl_tex_unmap_gl_tex_copy_gl_tex_copygstglmemorypbo.cgenerated pbo %uFailed to map pbo for readingFailed to map pbo for writingFailed to map pboFailed to write to PBOGstGLMemoryPBOAllocatorOpenGL MemoryglmemoryUse gst_gl_base_memory_alloc () to allocate from this GstGLMemoryPBO allocatorContext, EXT_framebuffer_object not supportedCannot copy between textures with backing data of different sizes. input %lu output %luCould not create GL texture with context:%pCannot reinterpret texture contents without pixel buffer objectsCannot copy non RGBA/UNSIGNED_BYTE textures on GLES2copying texture data with size of %u*%u*%uoptimistic download of texture %u using pbo %uCONTEXT_SUPPORTS_PBO_UPLOAD (context)upload for texture id:%u, with pbo %u %ux%uattempting download of texture %u using pbo %u_upload_transfergst_gl_memory_pbo_upload_transfer_download_transfergst_gl_memory_pbo_download_transfer_gl_mem_copy_thread_gl_mem_pbo_alloc_gl_mem_create_read_pixels_to_pbo_pbo_download_transfer_upload_pbo_memory_upload_pbo_memory_gl_mem_map_gpu_access_gl_mem_map_gl_mem_copyGLRenderbuffergstglrenderbuffer.cGstGLRenderbufferAllocatorOpenGL Renderbuffer memoryglrenderbuffermemoryRenderbuffer's cannot be copiedRenderbuffer's cannot be mappedgst_is_gl_renderbuffer ((GstMemory *) gl_mem)Generating renderbuffer id:%u format:%u dimensions:%ux%u(alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) == 0new GL renderbuffer context:%pA memory:%p format:%u dimensions:%ux%u GstGLRenderbufferAllocationParams_gst_gl_renderbuffer_allocation_params_init_fullgst_gl_renderbuffer_get_idgst_gl_renderbuffer_get_formatgst_gl_renderbuffer_get_heightgst_gl_renderbuffer_get_widthgst_gl_renderbuffer_init_default_gl_rbo_alloc_gl_rbo_create_gl_rbo_map_gl_rbo_copygstglbufferpool.ccan't create imageCould not create GL Memoryfinalize GL buffer pool %pGstGLBufferPoolGL Buffer Poolglbufferpoolgl-allocation-params%dx%d, caps %pApriv->allocatorGstBufferPoolOptionVideoMetaGstBufferPoolOptionGLSyncMetatexture-targetinvalid configno caps in configconfig != NULLnew GL buffer pool for context %pAGstBufferPoolOptionVideoAlignmentallocation params alignment %u is smaller than the max specified video stride alignment %u, fixingGstBufferPoolOptionGLTextureTarget2DGstBufferPoolOptionGLTextureTargetRectangleGstBufferPoolOptionGLTextureTargetExternalOESMultiple texture targets configured either through caps or buffer pool optionsfailed getting geometry from caps %pAIncorrect allocator type for this poolgst_buffer_pool_config_set_gl_allocation_paramsgst_gl_buffer_pool_newgst_gl_buffer_pool_finalizegst_gl_buffer_pool_set_configgst_gl_buffer_pool_set_configgst_gl_buffer_pool_allocheightwidthpixel-aspect-ratiogstglfilter.cCould not generate FBOerror: %screate new poolno caps specifiedinvalid caps specifiedfailed setting configgst_value_is_fixed (from_par)fixating to_par to %dx%dInput DAR is %d/%dheight is fixed (%d)fixating to_par to 1x1PAR is fixed %d/%dwidth is fixed (%d)fixated othercaps to %pApropertya_positiona_texcoordmemory:GLMemoryreturning caps: %pAGstGLFilterglfilter elementglfiltergst_is_gl_memory (out_tex)filter_class->filter_textureprocessing in element %ssinksrcsize removal returned caps %pASubclass failed to initialize.set_caps %dx%d in %pA out %pAWrong caps - could not understand input or output capsfilter_class->filter || filter_class->filter_texturetrying to fixate othercaps %pA based on caps %pAdimensions already set to %dx%d, not fixatingError calculating the output scaled size - integer overflow%s:%d: invalid %s id %u for "%s" of type '%s' in '%s'Input memory must be GstGLMemorycalling filter_texture with textures in:%i out:%ivideo/x-raw(ANY), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ],texture-target = (string) 2D ; video/x-raw(memory:GLMemory), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ],texture-target = (string) 2Dvideo/x-raw(memory:GLMemory), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ],texture-target = (string) 2D ; video/x-raw(ANY), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ],texture-target = (string) 2Dgst_gl_filter_filter_texturegst_gl_filter_filter_texturegst_gl_filter_transform_capsgst_gl_filter_fixate_capsgst_gl_filter_fixate_capsgst_gl_filter_transformgst_gl_filter_set_capsgst_gl_filter_propose_allocationgst_gl_filter_gl_set_capsdefault_transform_internal_caps�����?���?�?�?�?�?���?�?gstglformat.cGL_EXT_texture_rgGL_ARB_texture_rgunsized_format != NULLgl_type != NULLGL_ARB_depth_textureGL_OES_depth_textureGL_OES_packed_depth_stencilGL_EXT_packed_depth_stencilrectangleexternal-oes��������P���P���<���<���Є��Є��Є��Є��Є��Є��Є��Є��Є������P���P�������P�����������8���8���P���<���<�����������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������Є��� ��e�gst_gl_format_is_supportedgst_gl_format_type_from_sized_gl_formatgst_gl_sized_gl_format_from_gl_format_typegst_gl_format_from_video_info_gl_type_n_bytes_gl_type_n_componentsUnknown GL format 0x%x type 0x%x providedUnknown GL format 0x%x providedGet OpenGL contextgstglbasefilter.cchanging state: %s => %sstopping element %sstarting element %sGstGLBaseFilterglbasefilter elementglbasefilterGL API's not compatible context: %s supported: %sgst_gl_base_filter_find_gl_contextgst_gl_base_filter_decide_allocationgst_gl_base_filter_change_stateShader link statusLinkedgstglshader.cfinalizing shader %upriv->linkedGstGLShaderglshaderGST_IS_GL_SHADER (shader)GST_IS_GLSL_STAGE (stage)shader created %uShader linking failed: %sShader Linking failed: %sshader link log: %s finalizing program shader %ushader deleted %ushader != NULLSetting uniform %s (%i) = %fSetting uniform %s (%i) = %ishader->priv->program_handleRetrieved uniform '%s' location %iFailed to retreive required GLSL functionsCould not find stage %p in shader %pStage %p doesn't have a GL handleshader->context->gl_vtable->IsProgram (shader-> priv->program_handle)shader->context->gl_vtable->IsShader (stage_handle)detaching shader %i from program %iattaching shader %i to program %iFailed to attach stage to programFailed to attach stage to shaderFailed to create GL program objectFailed to attach shader %pAto program %pAshader->priv->program_handle != 0Setting uniform %s (%i) index %i to %fSetting uniform %s (%i) index %i to %iSetting uniform %s (%i) = %f, %fSetting uniform %s (%i) index %i to %f, %fSetting uniform %s (%i) = %i, %iSetting uniform %s (%i) index %i to %i, %iSetting uniform %s (%i) = %f, %f, %fSetting uniform %s (%i) index %i to %f, %f, %fSetting uniform %s (%i) = %i, %i, %iSetting uniform %s (%i) index %i to %i, %i, %iSetting uniform %s (%i) = %f, %f, %f, %fSetting uniform %s (%i) index %i to %f, %f, %f, %fSetting uniform %s (%i) = %i, %i, %i, %iSetting uniform %s (%i) index %i to %i, %i, %i, %iretreived program %i attribute '%s' location %ibinding program %i attribute '%s' location %ishader->context->gl_vtable->BindFragDataLocationbinding program %i frag data '%s' location %igst_gl_shader_bind_frag_data_locationgst_gl_shader_bind_frag_data_locationgst_gl_shader_bind_attribute_locationgst_gl_shader_bind_attribute_locationgst_gl_shader_get_attribute_locationgst_gl_shader_get_attribute_locationgst_gl_shader_set_uniform_matrix_4x3fvgst_gl_shader_set_uniform_matrix_4x2fvgst_gl_shader_set_uniform_matrix_3x4fvgst_gl_shader_set_uniform_matrix_3x2fvgst_gl_shader_set_uniform_matrix_2x4fvgst_gl_shader_set_uniform_matrix_2x3fvgst_gl_shader_set_uniform_matrix_4fvgst_gl_shader_set_uniform_matrix_3fvgst_gl_shader_set_uniform_matrix_2fvgst_gl_shader_set_uniform_4ivgst_gl_shader_set_uniform_4ivgst_gl_shader_set_uniform_4igst_gl_shader_set_uniform_4igst_gl_shader_set_uniform_4fvgst_gl_shader_set_uniform_4fvgst_gl_shader_set_uniform_4fgst_gl_shader_set_uniform_4fgst_gl_shader_set_uniform_3ivgst_gl_shader_set_uniform_3ivgst_gl_shader_set_uniform_3igst_gl_shader_set_uniform_3igst_gl_shader_set_uniform_3fvgst_gl_shader_set_uniform_3fvgst_gl_shader_set_uniform_3fgst_gl_shader_set_uniform_3fgst_gl_shader_set_uniform_2ivgst_gl_shader_set_uniform_2ivgst_gl_shader_set_uniform_2igst_gl_shader_set_uniform_2igst_gl_shader_set_uniform_2fvgst_gl_shader_set_uniform_2fvgst_gl_shader_set_uniform_2fgst_gl_shader_set_uniform_2fgst_gl_shader_set_uniform_1ivgst_gl_shader_set_uniform_1ivgst_gl_shader_set_uniform_1igst_gl_shader_set_uniform_1igst_gl_shader_set_uniform_1fvgst_gl_shader_set_uniform_1fv_get_uniform_location_get_uniform_locationgst_gl_shader_set_uniform_1fgst_gl_shader_set_uniform_1fgst_gl_context_clear_shadergst_gl_shader_usegst_gl_shader_releasegst_gl_shader_release_unlockedgst_gl_shader_linkgst_gl_shader_linkgst_gl_shader_compile_attach_stagegst_gl_shader_attachgst_gl_shader_attach_unlockedgst_gl_shader_attach_unlockedgst_gl_shader_detachgst_gl_shader_detach_unlockedgst_gl_shader_detach_unlockedgst_gl_shader_get_program_handlegst_gl_shader_is_linked_new_with_stages_va_list_cleanup_shadergst_gl_shader_finalize%s%s%svarying vec2 v_texcoord; uniform sampler2D tex; void main() { gl_FragColor = texture2D(tex, v_texcoord); }varying vec2 v_texcoord; uniform samplerExternalOES tex; void main() { gl_FragColor = texture2D(tex, v_texcoord); }#extension GL_OES_EGL_image_external : require #extension GL_OES_EGL_image_external : require #ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform samplerExternalOES tex; void main() { gl_FragColor = texture2D(tex, v_texcoord); }#ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D tex; void main() { gl_FragColor = texture2D(tex, v_texcoord); }uniform mat4 u_transformation; attribute vec4 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { gl_Position = u_transformation * a_position; v_texcoord = a_texcoord; } uniform mat4 u_transformation; attribute vec4 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { gl_Position = a_position; v_texcoord = (u_transformation * vec4(a_texcoord, 0, 1)).xy; } attribute vec4 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { gl_Position = a_position; v_texcoord = a_texcoord; } #ifdef GL_ES precision highp float; #endif #ifdef GL_ES precision mediump float; #endif OpenGL Shading Languageglslgst-glsl-error-quarkgstglsl.c*////*gl_api != GST_GL_API_NONEunknown GLES versionunknown GL versionunknown GL APItexture2DRecttexture2DsamplerExternalOESsampler2DRectsampler2D%s(?=\s*\()%s(?=\s)varying(?=\s)outattribute(?=\s)ingl_FragColorfragColorgl_FragData\[(\d+)\]fragColor_\1Invalid preprocesser directive detected: %sversion number has the wrong number of digits: %sCould not map the version number to a valid GLSL version:Invalid version/profile combination specified: %s %sFound a profile (%s) with a version (%s) that does not support profilesfound #version declaration at index %ino #version declaration found in the first 1KGL_OES_EGL_image_external_essl3is oes? %d, profile == ES? %d, version >= 300? %d, have essl3? %d(#[ \t]*extension[ \t]+)GL_OES_EGL_image_external([ \t]*:[ \t]*\S+[ \t]*\R)\1GL_OES_EGL_image_external_essl3\2Undefined situation detected. GLES3 supported but GL_OES_EGL_image_external_essl3 not supported. Falling back to the older GL_OES_EGL_image_external extensionCouldn't mangle texture access successfully from %s to %sCouldn't mangle sampler type successfully from %s to %sgst_gl_context_supports_precision_highpgst_gl_context_supports_precision_mangle_sampler_type_mangle_texture_access_mangle_external_image_extension_gst_glsl_mangle_shadergst_gl_context_supports_glsl_profile_versiongst_gl_version_to_glsl_versiongst_gl_version_to_glsl_version_gst_glsl_shader_string_find_versiongst_glsl_version_profile_from_stringgstglslstage.cvertexfragmenttesselation controltesselation evaluationcomputeunknown#version 100 compiling shader:%s shader info log:%sGstGLSLStageGLSL Stageglslstagen_strings > 0str != NULL_is_valid_shader_type (type)stage->priv->compiledNo shader source to compileFailed to create shader object%s shader compilation failed:%sGL context does not support version %s and profile %s_compile_shadergst_glsl_stage_compilegst_glsl_stage_get_profilegst_glsl_stage_get_versiongst_glsl_stage_get_handlegst_glsl_stage_get_shader_typegst_glsl_stage_set_stringsgst_glsl_stage_set_stringsgst_glsl_stage_new_with_stringsconvert != NULLin_capsout_capsgstglcolorconvert.cSetting caps in %pA out %pAColor converting %pA to %pAinput must be GstGLMemoryfailed to map input memory %poutput must be GstGLMemorytex_scale%urgb16bgr16GstGLColorConvertglconvert1.0texel.avaryingt.%c = 1.0;rgbaGL_APPLE_ycbcr_422YtexUtexUVtexbt709#version %s Failed to create vertex stagefragColor_%dout vec4 %s; out vec4 fragColor; vec2 texcoord; texcoord = v_texcoord;
}Failed to link shader %scoeff1coeff2coeff3poffset_xpoffset_ychroma_samplingFailed to start buffer pool%s converting from %s to %sRGBxABGRBGRAARGBARGB64xBGRBGRxxRGBUYVYYUY2VUYAAYUVGRAY16_BEGRAY16_LEGRAY8Y41BY42BYV12I420Y444NV21NV12BGR16chroma-sitecolorimetryinbufGST_VIDEO_INFO_FORMAT (&in_info) != GST_VIDEO_FORMAT_UNKNOWNGST_VIDEO_INFO_FORMAT (&in_info) != GST_VIDEO_FORMAT_ENCODEDGST_VIDEO_INFO_FORMAT (&out_info) != GST_VIDEO_FORMAT_UNKNOWNGST_VIDEO_INFO_FORMAT (&out_info) != GST_VIDEO_FORMAT_ENCODEDConfiguring passthrough mode for same in/out capsfailed to map output memory %pconverting to textures:%p,%p,%p,%p dimensions:%ux%u, from textures:%p,%p,%p,%p dimensions:%ux%uFailed to map intermediate memoryCreated new colorconvert for context %pAFailed to set buffer pool configCannot convert textures with different typesInitializing color conversion from %s to %sCannot perform color conversion without OpenGL shadersConversion requires output to multiple draw buffersConversion requires reading with an unsupported formatFailed to compile vertex shader %s#extension GL_OES_EGL_image_external : require layout(location = %d) out vec4 fragColor_%d; layout (location = 0) out vec4 fragColor;