uawdijnntqw1x1x1
IP : 3.143.239.63
Hostname : host45.registrar-servers.com
Kernel : Linux host45.registrar-servers.com 4.18.0-513.18.1.lve.2.el8.x86_64 #1 SMP Sat Mar 30 15:36:11 UTC 2024 x86_64
Disable Function : None :)
OS : Linux
PATH:
/
home
/
..
/
var
/
softaculous
/
drupal9
/
..
/
.
/
kirby
/
..
/
omekas
/
..
/
paintbrushjs
/
info.xml
/
/
<?xml version="1.0" encoding="utf-8"?><soft xmlns="http://www.softaculous.com"> <overview> <img src="logo.gif" style="float:right;margin:8px;" alt="" />{{overview}} </overview> <features> {{features}} </features> <demo> http://mezzoblue.github.com/PaintbrushJS/ </demo> <ratings> http://www.softaculous.com/softwares/javascripts/libraries/PaintbrushJS </ratings> <space> 1797966 </space> <support> https://github.com/mezzoblue/PaintbrushJS </support> <version> 0.3 </version> <mod>1</mod> <mod_files>7</mod_files> <softversion> 2.8 </softversion> <languages> <english-overview> <font size="5" color="#182e7a">PaintbrushJS</font> is a lightweight browser-based image processing library built with Javascript and canvas. <br /><br /> PaintbrushJS is licensed under the <a href="http://www.opensource.org/licenses/mit-license.php">MIT License</a>. </english-overview> <english-features> You use it by applying a class to an element on the page and setting a few parameters with some extra <span class="caps">HTML</span> attributes. If the element is an <code>img</code> or it has a <code>background-image</code> set in your <span class="caps">CSS</span>, PaintbrushJS will create a temporary <code>canvas</code> element and manipulate the image there, before finally saving it back out to the original element. </english-features> </languages> </soft>
/home/../var/softaculous/drupal9/.././kirby/../omekas/../paintbrushjs/info.xml